Ùgebvicor Ji̊ Qi̊v (/ˈʊgeb/ /ˈvicor/ [thesis] [sensible]) is a subtropical Large City located in the Ftiyāobāt Region of the Tetburland.
The name Ùgebvicor Ji̊ Qi̊v is derived from the Goblin language, as Ùgebvicor Ji̊ Qi̊v was founded by Kèsê, who was culturaly Tauran.
Climate
Ùgebvicor Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Ùgebvicor Ji̊ Qi̊v receives an average of 229 cm/y (90 in/y) of precipitation, most of which comes in the form of rain during the summer. Ùgebvicor Ji̊ Qi̊v covers an area of nearly 172 km2 (68 mi2), and an average elevation of 5198 m (17053 ft) above sea level.
Overview
Ùgebvicor Ji̊ Qi̊v was founded durring the early 13th century in fall of the year 1150, by Kèsê. The establishment of the new community went well, with no major obsticles durring construction.
Ùgebvicor Ji̊ Qi̊v was built using the conventions of Tauran durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ùgebvicor Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ùgebvicor Ji̊ Qi̊v is buildings have been located at convienant points along the cliff Ùgebvicor Ji̊ Qi̊v was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Astonishigly, the perhapse unnessisarily well built defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.
A look around Ùgebvicor Ji̊ Qi̊v gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Ùgebvicor Ji̊ Qi̊v acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.
Civic Infrastructure
Ùgebvicor Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ùgebvicor Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ùgebvicor Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ùgebvicor Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ùgebvicor Ji̊ Qi̊v's parks.
Ùgebvicor Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ùgebvicor Ji̊ Qi̊v.
Ùgebvicor Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ùgebvicor Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ùgebvicor Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ùgebvicor Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ùgebvicor Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ùgebvicor Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ùgebvicor Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ùgebvicor Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Ùgebvicor Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Ùgebvicor Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ùgebvicor Ji̊ Qi̊v's grid is powered by a direct leyline tap.
Ùgebvicor Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ùgebvicor Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Ùgebvicor Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Ùgebvicor Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ùgebvicor Ji̊ Qi̊v's natural decorations nor waterways.
Ùgebvicor Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ùgebvicor Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ùgebvicor Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ùgebvicor Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ùgebvicor Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..
In Ùgebvicor Ji̊ Qi̊v there is no wind.
The Guardian, Graven near Ùgebvicor Ji̊ Qi̊v are known to be quite timid.
Ùgebvicor Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Transmutation energies of tier 2 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 77
Farmers: 110
Farm Laborer: 240
Hunters: 141
Milk Maids: 97
Ranchers: 53
Ranch Hands: 125
Shepherds: 104
Farmland: 167059 m2
Cattle and Similar Creatures: 10236
Poultry: 122838
Swine: 8189
Sheep: 409
Goats: 81
Horses, Mounts, and Beasts of Burden: 4094
Craftsmen
Arms and Toolmakers: 80
Blacksmiths: 93
Bookbinders: 56
Buckle-makers: 53
Cabinetmakers: 89
Candlemakers: 146
Carpenters: 143
Clothmakers: 120
Coach and Harness Makers: 44
Coopers: 124
Copper, Brass, Tin, Zinc, and Lead Workers: 55
Copyists: 39
Cutlers: 33
Fabricworkers: 87
Farrier: 221
Furriers: 26
Glassworkers: 136
Gunsmiths: 84
Harness-Makers: 37
Hatters: 81
Hosiery Workers: 29
Jewelers: 46
Leatherwrights: 99
Locksmiths: 40
Matchstick makers: 64
Musical Instrument Makers: 58
Painters, Structures and Fixtures: 49
Paper Workers: 56
Plasterers: 54
Pursemakers: 74
Roofers: 43
Ropemakers: 41
Rugmakers: 40
Saddlers: 80
Scabbardmakers: 81
Scalemakers: 41
Scientific, Surgical, and Optical Instrument Makers: 26
Sculptors, Structures and Fixtures: 39
Shoemakers: 38
Soap and Tallow Workers: 138
Tailors: 221
Tanners: 49
Upholsterers: 61
Watchmakers: 56
Weavers: 127
Whitesmiths: 31
Merchants
Adventuring Goods Retellers: 28
Arcana Sellers: 28
Beer-Sellers: 53
Booksellers: 62
Butchers: 113
Chandlers: 110
Chicken Butchers: 122
Entrepreneurs: 41
Fine Clothiers: 99
Fishmongers: 110
Florists: 24
Potion Sellers: 64
Resellers: 186
Spice Merchants: 56
Wine-sellers: 85
Wheelwright: 62
Woodsellers: 38
Service workers
Bakers: 215
Barbers: 174
Coachmen: 62
Cooks: 151
Doctors: 88
Gamekeepers: 64
Grooms: 35
Hairdressers: 141
Healers: 115
Housekeepers: 116
Housemaids: 178
House Stewards: 116
Inns: 40
Laundry maids: 70
Maidservants: 141
Nursery Maids: 77
Pastrycooks: 120
Restaurateur: 170
Tavern Keepers: 163
Specialized Laborer
Ashworkers: 55
Bleachers: 37
Chemical Workers: 23
Coal Heavers: 83
In-Town Couriers: 93
Long Haul Couriers: 93
Dockyard Workers: 83
Gas Workers: 19
Hay Merchants: 34
Leech Collectors: 101
Millers: 99
Miners: 99
Oilmen and Polishers: 64
Postmen: 89
Pure Finder: 55
Skinners: 141
Sugar Refiners: 23
Tosher: 62
Warehousemen: 141
Watercarriers: 84
Watermen, Bargemen, etc.: 107
Skilled Laborers
Accountants: 49
Alchemist: 61
Clerk: 81
Dentists: 40
Educators: 106
Engineers: 61
Gardeners: 42
Mages: 30
Plumbers: 42
Pharmacist: 50
Professors: 18
Scientists: 30
Wizards: 17
Civil Servants
Adventurers: 39
Bankers: 54
Civil Clerks: 99
Civic Iudex: 44
Consultants: 26
Exorcist: 97
Fixers: 47
Kami Clerk: 71
Landlords: 75
Lawyers: 51
Legend Keepers: 74
Militia Officers: 682
Monks, Monastic: 124
Monks, Civic: 127
Historian, Oral: 95
Historian, Textual: 49
Policemen, Sheriffs, etc.: 90
Priests: 163
Rangers: 57
Rat Catchers: 59
Scholars: 64
Spiritualist: 78
Slayers: 23
Storytellers: 129
Military Officers: 146
Cottage Industries
Brewers: 136
Comfort Services: 141
Enchanters: 46
Herbalists: 46
Jaminators: 146
Needleworkers: 127
Potters: 66
Preserve Makers: 124
Quilters: 64
Seamsters: 227
Spinners: 127
Tinker: 44
Weaver: 93
Artists
Actors: 44
Architects: 15
Bards: 62
Costumers: 25
Dancers: 48
Drafters: 26
Engravers: 31
Fine Furniture Carpenters: 19
Glaziers: 42
Inlayers: 39
Musicians: 110
Painters, Art: 20
Playwrights: 43
Sculptors, Art: 36
Wood Carvers: 151
Writers: 127
Produce Industries
Butter Churners: 136
Canners: 120
Cheesmakers: 170
Ice Merchants: 18
Millers: 85
Picklers: 73
Smokers: 53
Stockmakers: 44
Tobacconists: 64
Tallowmakers: 90
15668 of Ùgebvicor Ji̊ Qi̊v's population work within a Foundational Occupation.
870 work in Agriculture
3428 work as Craftsmen
1281 work as Merchants
2236 work as Service Workers
1585 work as General Laborers
627 work as Skilled Laborers
2563 work as Civil Servants
1387 work in Cottage Industries
838 work as Artists
853 work in Produce Industries
22822 of Ùgebvicor Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2456 (6%) are noncontributers.
Points of Interest
The roads leading into Ùgebvicor Ji̊ Qi̊v possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
A vast influx of newcomers over the last 4 years has greatly spiked Ùgebvicor Ji̊ Qi̊v's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
In time immemorial, reportedly some time during the early 2nd century, Ùgebvicor Ji̊ Qi̊v was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ùgebvicor Ji̊ Qi̊v lost 281 people, 276 livestock, and 39 buildings. The conflict ended after roughly 159, when members of Ùgebvicor Ji̊ Qi̊v's militia enacted an operation to destroy a particular port. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with an assault and siege on the port, which ended in a stalemate for Ùgebvicor Ji̊ Qi̊v's forces. The war is remembered in legend by Ùgebvicor Ji̊ Qi̊v's bards, historians, and legend keepers.